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Projects

Senior Technical Artist and 3D Generalist with 5+ years of experience building and optimizing real-time 3D pipelines for games, AR/VR, and interactive simulations. Proven track record delivering 25–40% FPS improvements, 40% faster asset delivery, and 30% render time reductions using Unity (URP/HDRP), Blender, Substance Painter, and AI-assisted workflows. Experienced leading teams of 5–8 artists, integrating Maya-to-Unity pipelines, building WebGL/mobile-ready environments, and shipping projects for US-based clients and EdTech platforms. Targeting game studio roles as Technical Artist, 3D Generalist, or Environment Artist.

Project role : Technical Artist

Improved application performance with up to 25–40% FPS increase through mesh optimization, texture compression, lighting optimization, and draw call reduction. Reduced crashes and memory usage by implementing optimized asset workflows and performance-focused scene management.

Software / technologies : Blender, Unity

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Substation | WebGL

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Unreal Engine 5+ | Environments 

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Project role : Environment Artist

Natural environments with terrain, texturing, vegetation, rivers Built environments with easy roads, speed tree, buildings with usable interiors, cities, underground, dungeons Package / asset optimization. Plastic SCM - The Distributed Version Control

Software / technologies : Blender, Unreal, Procedural world

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Pong of Champion Game

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Xp Network

Project role : Technical Artist, Environment Artist

Designed game environments based on game design documents, concept sketches, and production requirements. Optimized 100+ game assets, improving performance and reducing render times using Kaedim and Substance 3D Painter. Worked on level design elements including level cubes, mini maps, spawns, scene lighting, shaders, VFX, UI/UX sprites, and texture optimization to maintain visual consistency and performance.

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POC Table game (iOS / Android)

Project role : Sr. 3D Artist, Unity Artist

Designed game environments based on game design documents, concept sketches, and production requirements. Optimized 100+ game assets, improving performance and reducing render times using Kaedim and Substance 3D Painter. Worked on level design elements including level cubes, mini maps, spawns, scene lighting, shaders, VFX, UI/UX sprites, and texture optimization to maintain visual consistency and performance. Collaborated closely with developers and art directors to build efficient production pipelines and deliver high-quality game levels and chapters. Also contributed to character animation and facial motion capture workflows.

Software / technologies : Unity, Blender, Substance Painter, Maya, photoshop

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PW Storm - Unity 3D

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Project role : Level Designer

Natural environments with terrain, texturing, vegetation, rivers Built environments with easy roads, speed tree, buildings with usable interiors, cities, underground, dungeons Package / asset optimization. Plastic SCM - The Distributed Version Control

Software / technologies : Blender, Unity, Procedural world

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Vizuara Prayogshala (Virtual Lab)

JUN 2023 - NOV 2023

Project role : Sr. 3D Artist, Unity Artist

Creating 3D assets, animation as per scripts, importing them into Unity assigning textures. Creating scene in unity doing post processing, giving lights, scene baking. Generating webGL file.

Software / technologies : Blender, Unity, Substance Painter, Maya, photoshop

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Embibe lens - AR asset creation

(OCT 2022 to APR, 2023)

Project role : 3D Lead

We have generated 3D assets for the company's AR platform. To create an interactive asset platform for students using unity webGL.

Software / technologies : Blender, Unity, Substance Painter, Maya, photoshop

Embibe Coobo - Interactive asset platform

(DEC 2020 to OCT, 2022)

Project role : 3D Artist, 3D Lead

Here, we have created 3D assets and rendered videos created for an interactive platform which is similar to sketch fab. Where students can individually study and track their progress.

Software / technologies : Blender, Coobo, After effects, Premier pro, ZBrush, Substance Painter, Maya, photoshop

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Embibe explainers

(MAR 2020 to DEC, 2020)

Project role : 3D Animator, Video editor (Post production)

Created 3D render videos using modeling texturing and lighting rendering for explainer videos which are live on Jio app.

Software / technologies : Blender, Coobo, After effects, Premier pro, Substance Painter, Maya, photoshop, EVEEE, Arnold, VRay.

Monrow Shoes Design

(AUG 2018 to JAN 2019)

Project role : Graphic and Motion Graphic Artist

Created stall banners for malls (Highlighted work Central, Inorbit mall) and digital banners for ecommerce sites. Designed moodboards for new seasons (Highlighted work Sula fest, 2019).

Software / technologies : Photoshop, After effects, Coral draw, Illustrator

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