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PORTFOLIO

Senior Technical Artist and 3D Generalist with 5+ years of experience building and optimizing real-time 3D pipelines for games, AR/VR, and interactive simulations. Proven track record delivering 25–40% FPS improvements, 40% faster asset delivery, and 30% render time reductions using Unity (URP/HDRP), Blender, Substance Painter, and AI-assisted workflows. Experienced leading teams of 5–8 artists, integrating Maya-to-Unity pipelines, building WebGL/mobile-ready environments, and shipping projects for US-based clients and EdTech platforms. Targeting game studio roles as Technical Artist, 3D Generalist, or Environment Artist.

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